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Lineage Defines a Hero: Chinese Audiences’ Stereotypes of League of Legends Characters
LI Yungeng, HUANG Yuan
Chinese Journal of Journalism & Communication ›› 2024, Vol. 46 ›› Issue (11) : 92-113.
PDF(1728 KB)
PDF(1728 KB)
Lineage Defines a Hero: Chinese Audiences’ Stereotypes of League of Legends Characters
Contemporary game production aims to change gender and racial stereotypes, but these efforts often yield minimal results. This study employs the “warmth-competence” stereotype model and computational text analysis to conduct a “encoding-decoding” analysis of character stereotypes in the game “League of Legends.” The findings reveal that at the encoding level, game creators strive to break the strong association between character types and gender/race. However, when Chinese players perceive characters, they still project gender and racial stereotypes onto them, although some stereotypes dissipate as character types diversify. This research constructs a Chinese stereotype content dictionary and conducts a computational analysis of the bullet comments from videos interpreting “League of Legends” characters by Chinese audiences. The results show that audiences rate male characters lower in warmth but higher in competence than female characters. Women portrayed in traditional roles, such as heroes, are perceived as having lower abilities, whereas those in non-traditional roles, such as anti-heroes, are rated similarly to their male counterparts. This suggests that non-traditional roles can help dismantle gender stereotypes. Additionally, Chinese audiences rate characters representing Asian and White individuals higher in competence than those representing other people of color. However, the interaction effect of race and character type on stereotype perception is not significant. This indicates that Chinese game audiences have a persistent view of racial stereotypes, and the strategy of diversifying character types has little impact on changing these racial stereotypes. This study illustrates the need for game encoding to shift away from traditional stereotypes, promoting diverse perspectives among audiences through multimodal approaches.
League of Legends / stereotype dictionaries / gender / race / character setting type
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1. 根据刻板印象的两个维度分别为“warmth”和“competence” ,可直译为“温良”和“能力”,在中文语境下,我们认为将标识道德维度的“warmth”翻译为“品性”更为贴切,“品性”比“温良”有更广泛的道德含义,因此在刻板印象的测量中能够捕捉更多信息。
2. 角色类型与“品性-能力”的模型对应并非绝对,比如在有些故事里,英雄也可能被设定为高能力类型,而不需要从低能力成长。这一点并不影响本研究后续分析角色类型的多元分布。
3. 角色的类型编码依据英雄的官方传记与故事,这些内容可以从游戏的官方背景故事页面中获取,检索于
4. 如up主“靠脸吃饭的徐大王”关于“不屈之枪”潘森的英雄介绍视频《战争之王潘森已死 不屈之枪重生永存》截至2024年5月2日,播放量达到了234万。检索于
5. 《英雄联盟》的官方衍生作品(如奈飞制作的两季动画)较少,因此观看B站游戏角色解读视频的多为该游戏的玩家或对游戏较为熟悉的受众。同时,弹幕因其匿名和即时性,削弱了社会规范带来的压力,受众可以更加真实地表达自己对视频内容的态度。因此,本研究选择弹幕文本作为测量玩家对游戏角色认知刻板印象的基础文本。
6. Word2vec是一种旨在自然语言处理的深度学习算法(Mikolov,Chen,Corrado & Dean,
7. 弹幕基础语料库来自Github:历时弹幕语料库,检索于
8. 单个词向量在这个空间中为一个点,从而可以通过计算点与点在词向量空间中的余弦距离来衡量它们词义的相近程度。对于两个给定的词语向量 A 和B,余弦距离的计算方法为:
9. Word2vec中的词向量和真正语义存在差距,在扩充时会出现反义词、专有词等情况,因此我们进行了最终人工筛选确定词典内容。
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