“I feel like I’m playing a game”: Research on User Experience of VR News

LI Weijia, ZHOU Quan

Chinese Journal of Journalism & Communication ›› 2022, Vol. 44 ›› Issue (4) : 78-95.

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Chinese Journal of Journalism & Communication ›› 2022, Vol. 44 ›› Issue (4) : 78-95.
Research Articles

“I feel like I’m playing a game”: Research on User Experience of VR News

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Abstract

Virtual Reality (VR) technology is considered to be the next frontier of news production and content consumption. As an emerging media, VR news features both technological convergence and content innovation. The study was conducted by focus group interviews, in which participants were invited to experience VR News on the spot and participate in discussions. The interview text was analyzed by grounded theory, then, six core categories of “Perceived technology features”, “Perceived information value”, “Perceived technical fitness”, “Technical support”, “Text presentation” and “Environmental condition” are extracted. This paper constructs the user experience model of VR News, and analyzes and summarizes the user experience from the perspective of “technology-content”. The study found that the current user experience of VR News is more technical, in addition, the development of VR News needs to match the overall media ecology.

Key words

VR News / User Experience / Factors / Focus Group

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LI Weijia , ZHOU Quan. “I feel like I’m playing a game”: Research on User Experience of VR News[J]. Chinese Journal of Journalism & Communication. 2022, 44(4): 78-95

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Footnotes

1. Most People Know Little About VR The knowledge and use of virtual reality,particularly for gaming, is growing, but the hurdles like cost, fear of isolation in a VR world, and motion sickness are prevalent.Retrieved from https://www.pcmag.com/news/367446/despite-gains-most-people-know-little-about-vr-or-would-use

2. VR头戴设备主要包括三种形态:“移动端头显”“外接头戴式设备”以及“一体机”。其中,“移动端头显”也称手机盒子,只需要一个硬纸板,两块凸透镜,外加一部手机,就可以体验虚拟现实。目前VR新闻的观看模式主要是借助“移动端头显”以及手机应用软件的配合来完成观看,因此本文的VR头戴设备具体是指“移动端头显”设备。

3. “VR新闻实验室”在京成立(2016)。检索于 http://epaper.gmw.cn/gmrb/html/2016-08/19/nw.D110000gmrb_20160819_6-04.htm

4. 当游戏成为“类刚需”,手机厂商如何抢滩登陆(2019)。检索于 https://36kr.com/p/5173412

5. 最新2019中国VR市场报告,透露出这15件事!(2019)。检索于 http://www.diankeji.com/vr/50429.html

6. 从横屏到竖屏,创作者们需要换个玩法(2019)。检索于 https://www.36kr.com/p/1723721973761

7. 陀螺仪是一种用于测量角度以及维持方向的设备,在飞行游戏,体育类游戏和第一视角类射击等游戏中,可以完整监测游戏者手的位移,从而实现各种游戏操作效果。

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