Digital Kungfu: the phenomenology of gestures in fghting game

Chinese Journal of Journalism & Communication ›› 2018, Vol. 40 ›› Issue (5) : 27-39.

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PDF(7215 KB)
Chinese Journal of Journalism & Communication ›› 2018, Vol. 40 ›› Issue (5) : 27-39.

Digital Kungfu: the phenomenology of gestures in fghting game

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Abstract

To date, the material turn in game studies not only updated the traditional topics contributed new topic and research approaches in this interdisciplinary academic field, but also renewed our understanding of the lasting debates on ludology and narratology. Since 1970s, martial arts have been embedded into the video game, however they lacked of serious academic discussions. Marital arts in the video game have been no means representation of the martial arts in the real world, but swing between the simulation and imagination. The gestures in the fghting game are not just two-dimensional image but also the embodied practices articulated with ludic interface. This article used gestures as the departure point, critically inquired the interplay between the performative materiality and bodily imagination in both traditions from game studies and marital arts studies, to exam the process how gestures in the video game as technical image embedded into with various digital technology oriented apparatus.

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Ludology / Gesture / Fighting game / Flusser

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Digital Kungfu: the phenomenology of gestures in fghting game[J]. Chinese Journal of Journalism & Communication. 2018, 40(5): 27-39
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