The Subjectivity Construction of Digital Gamer in Symbolic Interactionism
LI Junxin
Author information+
Li Junxin is an assistant professor at the School of Journalism and Communication, Chongqing University. Email: 1060066040@qq.com.
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History+
Published
2024-07-23
Issue Date
2024-09-20
Abstract
Digital game is an open symbolic field and playing digital game is a creative signifying practice. By focusing on the self-presentation and emotional narrative of gamer who is the main
action subject of meaning construction in the game world and through semiotic analysis and semi- structured interviews, it is suggested that the gamer trend to establish the “transitional self” by avatar identification and objectification as well as construct the interactive subjectivity of “social self ” by interactive action and meaning sharing. Furthermore, they can shape collective identity and “cultural self ”by community symbol co-creation and interaction rituals and form a “right-subjectivity” to resist digital capitalism in the real-time or indirect symbolic struggle and feedback. By using and creating symbols, gamers not only promote the development of the game world, but also construct and evolve their self-concepts , social relations, and group identity.
LI Junxin.
The Subjectivity Construction of Digital Gamer in Symbolic Interactionism. Chinese Journal of Journalism & Communication. 2024, 46(7): 95-113
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References
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Footnotes
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Funding
This article is funded by Chongqing Social Science Planning Doctoral project “Digital Game Players’ Subjectivity Paradox and its Coping Strategies”(No. 2022BS033), and the 73rd batch of China Postdoctoral Science Foundation project “Game Media Use and Digital Alienation Prevention of Contemporary Youth from the perspective of Semiotics” (No. 2023M730424).