PDF(1631 KB)
The Subjectivity Construction of Digital Gamer in Symbolic Interactionism
LI Junxin
Chinese Journal of Journalism & Communication ›› 2024, Vol. 46 ›› Issue (7) : 95-113.
PDF(1631 KB)
PDF(1631 KB)
The Subjectivity Construction of Digital Gamer in Symbolic Interactionism
Digital game is an open symbolic field and playing digital game is a creative signifying practice. By focusing on the self-presentation and emotional narrative of gamer who is the main action subject of meaning construction in the game world and through semiotic analysis and semi-structured interviews, it is suggested that the gamer trend to establish the “transitional self” by avatar identification and objectification as well as construct the interactive subjectivity of “social self ” by interactive action and meaning sharing. Furthermore, they can shape collective identity and “cultural self ”by community symbol co-creation and interaction rituals and form a “right-subjectivity” to resist digital capitalism in the real-time or indirect symbolic struggle and feedback. By using and creating symbols, gamers not only promote the development of the game world, but also construct and evolve their self-concepts, social relations, and group identity.
digital gamer / subjectivity / self / symbolic interactionism
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1. MOBA(Multiplayer Online Battle Arena),游戏术语,亦即多人在线战术竞技游戏。在MOBA类游戏中,玩家通常被分为两队,通过控制角色化身进行队内合作和队外竞争对抗。MOBA类游戏较为考验玩家的手动操作能力及其与队友之间的配合能力。
2. “带妹”,指男性和女性一起玩游戏并在游戏中保护女性、帮助其提升游戏排名的一种行为,带有一定的搭讪目的。
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