数字游戏玩家主体性建构的符号互动研究

李俊欣

PDF(2003 KB)
PDF(2003 KB)
国际新闻界 ›› 2024, Vol. 46 ›› Issue (7) : 95-113.
研究论文

数字游戏玩家主体性建构的符号互动研究

  • 李俊欣
作者信息 +

The Subjectivity Construction of Digital Gamer in Symbolic Interactionism

  • LI Junxin
Author information +
History +

摘要

数字游戏是一个开放性符号场域,玩游戏是人类的一种创造性表意实践。本研究将 玩家视作游戏世界中的主体行动者和意义生产者,聚焦玩家在游戏世界中的自我呈现和 情感叙述。通过符号学分析和半结构化访谈发现,玩家在化身认同及其“客体化”关系中建立“过渡自我”;通过“行动共在”与意义联结,玩家在交互主体性中构造“社会 自我”;在社群符码的共造与互动仪式中,延伸出群体主体性身份及“文化自我”;在 “即时性”和“间接性”的符号斗争与反馈中,形成抵抗数字资本的“权利之我”。通过使用和创造符号,玩家不仅推动了游戏世界的发展,同时建构和衍化出自我概念、社会关系及其实现群体认同的方式。

Abstract

Digital game is an open symbolic field and playing digital game is a creative signifying practice. By focusing on the self-presentation and emotional narrative of gamer who is the main action subject of meaning construction in the game world and through semiotic analysis and semi- structured interviews, it is suggested that the gamer trend to establish the “transitional self” by avatar identification and objectification as well as construct the interactive subjectivity of “social self ” by interactive action and meaning sharing. Furthermore, they can shape collective identity and “cultural self ”by community symbol co-creation and interaction rituals and form a “right-subjectivity” to resist digital capitalism in the real-time or indirect symbolic struggle and feedback. By using and creating symbols, gamers not only promote the development of the game world, but also construct and evolve their self-concepts , social relations, and group identity.

关键词

游戏玩家 / 主体性 / 自我 / 符号互动

Key words

digital gamer / subjectivity / self / symbolic interactionism

引用本文

导出引用
李俊欣. 数字游戏玩家主体性建构的符号互动研究. 国际新闻界. 2024, 46(7): 95-113
LI Junxin. The Subjectivity Construction of Digital Gamer in Symbolic Interactionism. Chinese Journal of Journalism & Communication. 2024, 46(7): 95-113

参考文献

基金

本文系重庆市社会科学规划博士项目“数字游戏玩家的主体性悖论及其应对策略研究”(项目编号:2022BS033)和中国博士后科学基金第73批面上资助项目“符号学视域下当代青少年的游戏媒介使用及其数字异化防范研究”(项目编号:2023M730424)的研究成果。
PDF(2003 KB)

3493

Accesses

0

Citation

Detail

段落导航
相关文章

/